We don't know how well these will integrate into the main story (much of the leadership that was responsible for R*'s more infamously dated or awkward design habits/tensions has been gone for years, so who knows) but that is what we've seen so far.Īlso proper crouching outside of cover is back, and frankly that's a main feature to me. Casing joints dynamically is a thing (we see a vision mode in one that highlights valuables in some random shop), CCTVs are a thing, loading/unloading vehicles with equipment/weaponry (and presumably heist hauls) is a thing. After all, Grand Theft Auto 4 returned the franchise to Liberty City, while Grand Theft Auto 5 had San Andreas. There's a lot of minutae in stealing, operating and shooting from vehicles for instance, and RDR2's Greet/Antagonize system is integrated and seemingly expanded with hostage-taking and cop-threatening systems, like in the leaked thing you're referring to, and of course the seemingly much higher abundance of open world interiors several people are already hyping on. Fans have speculated for years that Grand Theft Auto 6 would be set in Vice City. At the time of writing, we’ve not seen an official trailer. Despite Rockstar Games announcing back in February 2022 that the development of Grand Theft Auto VI had begun, fans are still being left in the dark in terms of its progress. See the "Interesting Events" and "New Features" sections of the document for some short readable examples of as much. GTA VI fans who have had a glimpse of its huge city in a new screenshot are left stunned by its sheer scale.
There's a few ones we've seen that you could call "main gimmicks" but we really don't know since no leaks contained any substantial main story mission or true core loop info, more just "things we can do and seem to be the focus"Ĭlosest we got is that it seems like there's a higher focus on ambient events and player-oriented systems/interactivity with a lot of layers.